VISION -Being a Designer at Lyppard Grange Primary School
Design and Technology at Lyppard Grange is an exciting, inspiring and practical subject which enables children to become innovators and problem solvers. As designers, children understand the place that Design and Technology has in our world, exploring and evaluating existing products and allowing them opportunities to marvel at human ingenuity. It requires the practical application of knowledge, skills and understanding drawn from several subject areas including: art, science, mathematics, engineering and computing. Through ‘Design and Make’ tasks, children will use their imaginations and creativity to design with an end-user in mind, producing functional and purposeful products. This will involve researching products, designing, making and evaluating their own work and that of others. Children are given lots of opportunities to develop new skills and techniques, working with a variety of materials including food, textiles, technical components and modelling materials.
INTENT
The intent for Design and Technology is for children to become independent and innovative thinkers through inspiring design challenges that encourage children to explore, experiment and problem solve. Design and Technology allows children to develop many key skills to help equip them as life-long learners building resilience and giving them opportunities to develop their investigative skills. Through the Design and Technology curriculum, children will be set various design and make tasks allowing them to produce functional and purposeful products.
National Curriculum Links
Key stage 1
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts (for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment).
When designing and making, pupils should be taught to:
Design
Make
Evaluate
Key stage 2
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts (for example, the home, school, leisure, culture, enterprise, industry and the wider environment). When designing and making, pupils should be taught to:
Design
Make
Evaluate
Cooking and nutrition
As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.
Pupils should be taught to:
Key stage 1
Key stage 2
IMPLEMENTATION
Planning is sequenced to allow the learning of key skills and knowledge which are built upon cumulatively. Each unit poses children with an authentic and meaningful design challenge leading to the development of design criteria which are used to guide the development and evaluation of their products.
Design technology is taught in three main stages (IEAs, FPTs and DME
assignments) and should address the 6 D&T principles- user, purpose,
functionality, design decisions, innovation and authenticity.
IEAs (Investigative and Evaluative activities)- investigating, deconstruction and evaluating existing products, food tasting and sensory analysis, internet/ real-life research and surveys.
Focussed Practical Tasks – children have the opportunity to learn and practise new skills and techniques which they can utilise in their products.
Design, Make and Evaluate Assignment –
Our units of study are divided into five areas:
Structures, Food, Textiles, Mechanical Structures and Electrical Systems.
Food technology is taught at least once a year in each year group.
IMPACT
As designers, children are prepared to be resilient, creative, lifelong learners who are a part of the rapidly changing world where design and innovation matter. Children are able to problem solve freely, understanding the importance of mistakes and have the confidence to persevere. Their creativity and innovation can be nurtured through design, applying cross-curricular skills in a practical way.
There is evidence of a sequence of learning which demonstrates the three-step process. Learning and key skills are built upon across the school which is evidenced in the application of skills in the end product.